In this dev diary, we will showcase some of these new units, their abilities, and how they fit into the game's lore. This update will bring new content and features to the game, including a new enemy race, fighting which will require a very different approach. We are excited to shed some more light about the upcoming update for Warlords Under Siege, titled "Wrath of Sands". For example you might make a mod where the player does not gain any fate points, but instead is rewarded with a new card every X seconds. You can also give them cards at any point you want. You can also stop the players from receiving fate points for killed units, or give them the fate points whenever you like. We'll expose whatever we can over time and I'm sure many of you will find creative ways to use it. Intercept events (one second tick, weather events, units dying etc) so you can do something with themįor example you may choose to make a map where there are no resource slots, but instead the player gets X resources for every killed enemy.
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